The Effectiveness 3D Models Online Modules to Practice Mastery of Solar System Conceptual Knowledge

  • Dhanang Setyo Ervana State University of Surabaya, Surabaya,  Indonesia
  • Raharjo Raharjo State University of Surabaya, Surabaya,  Indonesia
  • Munasir Munasir State University of Surabaya, Surabaya,  Indonesia
Keywords: Online Module, 3D Models, Conceptual Knowladge, Solar System, Covid-19 Pandemic

Abstract

This study aims to describe the effectiveness of 3D models online modules to practice mastery of solar system conceptual knowledge. The effectiveness of the 3D models online modules was measured using a conceptual knowledge mastery test instrument which was tested on 15 7th grade junior high school students in Jombang district, East Jawa, Indonesia. The test instrument consisted of 30 questions with the addition of the Certainty of Response Index (CRI) which was divided into 3 meetings and each meeting tested 10 questions. The results showed that 48.67% of students had been able to master conceptual knowledge when given the 3D models online modules. However, 31.11% of students experienced misconceptions, 8.44% answered correctly because of luck and 11.78% had not been able to master conceptual knowledge. Because the resulting misconceptions fall into the moderate criteria, it can be concluded that the 3D models online modules in general has not been effective in practicing mastery of solar system conceptual knowledge. When examined further, this ineffectiveness is found in the cognitive dimensions of C4, learning indicators (LI) 1, 3 and 4, as well as conceptual knowledge sub-types (CKST) 1 and 3. While the effective 3D models online modules in cognitive dimensions C2 and C5, learning indicators (LI) 2 and 5, and conceptual knowledge sub-types (CKST) 2

Abstract View: 413 PDF Download: 373 Similarity Check Download: 43
Download data is not yet available.

Metrics

Metrics Loading ...

References

Anderson, L. W., Krathwohl, D. R., Airasian, P. W., Cruikshank, K. A., Mayer, R. E., Pintrich, P. R., Raths, J., & Wittrock, M. C. (2001). A taxonomy for learning, teaching, and assessing (a revision of bloom’s taxonomy of education object). PennsylvaniaDavid McKay Company.

Arikunto, S. (2013). Dasar-dasar evaluasi (II). Jakarta: PT Bumi Aksara.

Azhar, Herfana, P., Nasir, M., Irawan, D., & Islami, N. (2021). Development of 3D physics learning media using augmented reality for first-year junior high school students. Journal of Physics: Conference Series, 2049(1), 1-9. https://doi.org/10.1088/1742-6596/2049/1/012036

Budiarso, A. S. (2017). Analisis validitas perangkat pembelajaran fisika model inkuiri terbimbing untuk meningkatkan hasil belajar siswa sma pada materi listrik dinamis. Jurnal Edukasi, 4(2), 15. https://doi.org/10.19184/jukasi.v4i2.5204

Chee, J. D. (2016). Pearson’s product moment correlation: sample analysis. In Queen’s Health System Educational Priorities Survey.

El Mawas, N., Tal, I., Moldovan, A. N., Bogusevschi, D., Andrews, J., Muntean, G. M., & Muntean, C. H. (2020). Investigating the impact of an adventure-based 3D solar system game on primary school learning process. Knowledge Management and E-Learning, 12(2), 165–190. https://doi.org/10.34105/j.kmel.2020.12.009

Hakim, A., Liliasari, & Kadarohman, A. (2012). Student concept understanding of natural products chemistry in primary and secondary metabolites using the data collecting technique of modified CRI‏. International Online Journal of Educational Sciences, 4(3), 544–553.

Hasan, S., Bagayoko, D., & Kelley, E. L. (1999). Misconceptions and the certainty of response index (CRI). Physics Education, 34(5), 294–299. https://doi.org/10.1088/0031-9120/34/5/304

Henson, R. K. (2001). Understanding internal consistency reliability estimates: A conceptual primer on coefficient alpha. Measurement and Evaluation in Counseling and Development, 34(3), 177–189. https://doi.org/10.1080/07481756.2002.12069034

Hidayati, S. N., Sabtiawan, W. B., & Subekti, H. (2017). Pengembangan instrumen penilaian otentik: validitas teoritis dan kepraktisan. Jurnal Penelitian Pendidikan IPA, 1(1), 22. https://doi.org/10.26740/jppipa.v1n1.p22-26

Isik-Ercan, Z., Zeynep Inan, H., Nowak, J. A., & Kim, B. (2014). “We put on the glasses and Moon comes closer!” urban second graders exploring the earth, the sun and moon through 3d technologies in a science and literacy unit. International Journal of Science Education, 36(1), 129–156. https://doi.org/10.1080/09500693.2012.739718

Kadosawa, M., & Makino, M. (2018). An AR-based support system for self-study of solar orbit. International Conference on Electronics, Information and Communication, ICEIC 2018, 2018-Janua, 1–4. https://doi.org/10.23919/ELINFOCOM.2018.8330595

Kasali, R. (2021, April 22). Virus bermutasi, manusia beradaptasi. Jawa Pos. https://www.jawapos.com/opini/22/04/2020/virus-bermutasi-manusia-beradaptasi/

Li, M. C., & Tsai, C. C. (2013). Game-based learning in science education: A review of relevant research. Journal of Science Education and Technology, 22(6), 877–898. https://doi.org/10.1007/s10956-013-9436-x

Peraturan Menteri Pendidikan dan Kebudayaan Tentang Pembelajaran pada Pendidikan Dasar dan Pendidikan Menengah, (2014).

Merchant, Z., Goetz, E. T., Cifuentes, L., Keeney-Kennicutt, W., & Davis, T. J. (2014). Effectiveness of virtual reality-based instruction on students’ learning outcomes in K-12 and higher education: A meta-analysis. Computers and Education, 70, 29–40. https://doi.org/10.1016/j.compedu.2013.07.033

Muntean, C. H., Andrews, J., & Muntean, G. M. (2017). Final frontier: An educational game on solar system concepts acquisition for primary schools. Proceedings - IEEE 17th International Conference on Advanced Learning Technologies, ICALT 2017, 335–337. https://doi.org/10.1109/ICALT.2017.111

Oktanin, W. S., & Sukirno. (2015). Analisis Butir soal ujian akhir mata pelajaran. Jurnal Pendidikan Akuntansi Indonesia, XIII(1), 35–44.

Peña, J., & Tobias, G. (2014). Space rift: An oculus rift solar system exploration game. Philippine Information Technology Journal, 7(1), 55–60. https://doi.org/10.3860/pitj.v7i1.3567

Pringle, J. K. (2013). Educational environmental geoscience e-gaming to provide stimulating and effective learning. Planet, 27(1), 21–28. https://doi.org/10.11120/plan.2013.27010021

Sahin, D., & Yilmaz, R. M. (2020). The effect of augmented reality technology on middle school students’ achievements and attitudes towards science education. Computers and Education, 144, 103710. https://doi.org/10.1016/j.compedu.2019.103710

Salazar, J. L. H., Pacheco-Quispe, R., Cabeza, J. D., Salazar, M. J. H., & Cruzado, J. P. (2020). Augmented reality for solar system learning. 2020 Ieee Andescon, Andescon 2020, 0–3. https://doi.org/10.1109/ANDESCON50619.2020.9272008

Sappaile, B. I. (2007). Konsep lnstrumen penelitian pendidikan. Jurnal Pendtdlkan dan Kebudayaan, 13(66), 379–391.

Sin, Z. P. T., Ng, P. H. F., Shiu, S. C. K., Chung, F., & Ieee. (2017). Planetary marching cubes for stem sandbox game-based learning. Proceedings of 2017 Ieee Global Engineering Education Conference, April, 1644–1653.

Slavin, R. E. (2018). Educational psychology (XII). Pearson Education. https://doi.org/10.1037/h0075790

Snow, J. C., Skiba, R. M., Coleman, T. L., & Berryhill, M. E. (2014). Real-world objects are more memorable than photographs of objects. Human Neuroscience, 8(October), 1–11. https://doi.org/10.3389/fnhum.2014.00837

Streiner, D. L. (2003). Starting at the beginning: An introduction to coefficient alpha and internal consistency. Journal of Personality Assessment, 80(1), 99–103. https://doi.org/http://dx.doi.org/10.1207/S15327752JPA8001_18

Sugiyono. (2018). Metode penelitian kuantitatif, kualitatif dan kombinasi (mix methode) (Sutopo (ed.); 10 ed.). Bandung: Alfabeta.

Susanti, N., Yennita, & Azhar. (2020). Development of contextual based electronic global warming modules using flipbook applications as physics learning media in high schools. Journal of Educational Sciences, 4(1), 146–152. http://dx.doi.org/10.31258/jes.4.3.p.541-559

Utomo, B. (2018). Analisis validitas isi butir soal sebagai salah satu upaya meningkatkan kualitas pembelajaran di madrasah berbasis nilai-nilai islam. Jurnal Pendidikan Matematika, 1(2), 145–159. https://doi.org/http://dx.doi.org/10.21043/jpm.v1i2.4883

Waluyo, E. M., Muchyidin, A., & Kusmanto, H. (2019). Analysis of students misconception in completing mathematical questions using certainty of response index (CRI). Tadris: Jurnal Keguruan dan Ilmu Tarbiyah, 4(1), 27–39. https://doi.org/10.24042/tadris.v4i1.2988

Wijaya, I. K. W. B., & Darmayanti, N. W. S. (2019). Analisis butir soal ujian akhir semester mata kuliah mapel sd matematika I tahun akademik 2018/2019. Adi Widya: Jurnal Pendidikan Dasar, 4(2), 103. https://doi.org/10.25078/aw.v4i2.1111

Wola, B. R. (2020). Pengembangan four-tier multiple-choice test untuk mengidentifikasi profil konsepsi siswa sma pada submateri struktur dan fungsi sel dan transpor melalui membran. Surabaya: Universitas Negeri Surabaya.

Woollins, J. D. (1992). The preparation and structure of metalla-sulphur/selenium nitrogen complexes and cages. Studies in Inorganic Chemistry, 14(C), 349–372. https://doi.org/10.1016/B978-0-444-88933-1.50023-4

Published
2022-03-31
How to Cite
Ervana, D. S., Raharjo, R., & Munasir, M. (2022). The Effectiveness 3D Models Online Modules to Practice Mastery of Solar System Conceptual Knowledge. IJORER : International Journal of Recent Educational Research, 3(2), 162-181. https://doi.org/10.46245/ijorer.v3i2.199
Section
Articles
Abstract viewed = 413 times
PDF downloaded = 373 times Similarity Check downloaded = 43 times